Playing the game
Money and progress
gUSD, skills and levels, the leaderboard, health, stamina and food.
gUSD: your money
Money in the city is gUSD, the in-game dollars, shown with a dollar sign: $1,250 means 1,250 gUSD. You start with $250.
You earn it with jobs, the drug business, businesses and property, turf, the story and more. You spend it on cars, guns, food, property and upgrades.
Skills and total level
You have five skills. Each one goes from level 1 to 20:
| Skill | You train it by |
|---|---|
| Combat | Taking down people, cops and rivals |
| Driving | Distance driven, stunt jumps, wrecking cars |
| Hustle | Jobs, heists, growing, street ball |
| Trading | Selling product, market deals, businesses, scrapping and crafting |
| Respect | Turf claimed and defended, crews |
Your total level is the five added up, so it runs from 5 to 100. It is the number you see next to your name.
Total level unlocks things across the city:
| Total level | Unlocks |
|---|---|
| 8 | Story Act II |
| 10 | Sunfall Haze seeds, more land plots |
| 12 | Fahri, the wholesale connect (pills) |
| 14 | Story Act III |
| 15 to 40 | The better land plots (see Property) |
| 18, 28, 40, 55 | Better seed strains |
Open your Profile with P to see each skill and how close you are to the next level.
The leaderboard
Press L (or Leaderboard in the menu) to see the top 15 players and your own place. The board is sorted by:
- Total level
- then turf (city blocks your crew holds for you)
- then cash (only to break a tie)
It refreshes every 20 seconds while you are connected.
Health
You have 100 HP. Ways to heal:
| How | Cost |
|---|---|
| Hospital treatment (walk in, E) | $100, heals to full |
| Med Kit at Ammu-City | $100, heals to full |
| Rest in a House you own | free, heals to full |
| Benny's back room (after the story mission Welcome Committee) | free, every 3 minutes |
| Food and bandages you carry | see below |
| Health pickups on the street | free |
When you die
You wake up at the hospital. The hospital fee is 10% of the cash you carry, at most $2,000. You also lose:
- any job in progress
- 30% of each drug product you carry
- maybe one rare item you carried (a 35% chance): it drops where you fell and stays there for 90 seconds
Dying also clears your wanted stars.
Stamina
Sprinting (Shift or RUN) uses stamina. Nothing else does.
- A full bar is about 7 seconds of sprinting. Your bar grows with your Combat level.
- It refills on its own a moment after you stop: twice as fast standing still or in a car as walking.
- If it runs out, you cannot sprint again until it is back to 30.
Food and consumables
You can carry up to 10 of each item. Use them from the inventory (I), with R (quick-use), or the USE button on a phone. Quick-use picks the right item for you: a bandage for a big wound, food for a small one, an energy drink when your stamina is low.
| Item | Price | Effect | Where |
|---|---|---|---|
| Burger | $45 | +40 HP over 5 s (a hit stops the meal) | Mom's Diner |
| Hot Dog | $25 | +22 HP over 4 s (a hit stops the meal) | Mom's Diner |
| Bandage | $60 | +30 HP at once (12 s cooldown) | Hospital, Ammu-City |
| Energy Drink | $35 | Full stamina and 30 s of fast recovery | Mom's Diner, Hospital |
Shops other players build on their land (Cafe, Store, Shop) sell more goods, like coffee, med kits and body armor. See Property.
Saving and logging out
Everything is saved on the server automatically: money, levels, items, cars, property and the story. When you log back in you appear where you logged out. See Saving.